
Virgin Games has played a pivotal role in Gamesys's casino revenue growth, with roulette accounting for 56% of the house win. To diversify its portfolio, Gamesys launched Virgin Signature Live Roulette, a premier product featuring a prime-time TV studio set, high-quality stream, immersive UX/UI, and charismatic presenters. Targeting existing Virgin Games players, this product set a new benchmark for game quality.
As the sole UX designer, I oversaw the project from start to finish, developing the product for desktop, tablet, and mobile platforms. My responsibilities included creating a responsive grid system that revolutionised the design and development process at Gamesys.
Focus on the core game of roulette without unnecessary distractions.
Establish a channel for players to interact with dealers, delivering a TV talk show-like experience for the highly active Virgin Games community.
Ensure betting is quick and easy, allowing players to focus on interacting with dealers.
Players prefer a live dealer spinning the ball over an automated wheel for authenticity and trustworthiness.
The ability to chat with the dealer and other players enhances the sense of being in a physical casino.
Players feel that the main focus should be on the betting area, with the live feed as a secondary element.
Essential shortcuts, such as those for the French track, Double, and Re-bet, are highly desired.

Within the first month of our soft launch, over £4 million in bets have been placed, ranking us among the top 4 live roulette products in the UK.
In just the first month of our soft launch, we have attracted over 5,000 players, far exceeding our expectations.
Implemented in all leading Gamesys games, the grid is gradually being applied to older games.
Players feel that the main focus should be on the betting area, Designers can now edit layouts or swap assets without consulting developers.
It reduced game layouts from seven to two, with the option to share design assets, saving time in design and development.
The grid system allows designers to see how the game will look on any screen size, ensuring a consistent and high-quality user experience.
The first version of a design is never perfect. Letting go of the perfectionist mindset allows us to focus on making the best version possible within the given time.
When wireframes and prototypes fall short, it's essential to explore other formats. Creating comprehensive documentation can help all teams understand the big picture, saving production time and aiding in cost estimation